//sound config should be in order of soundpath;soundlevel(integer);soundvolume(float);soundpitch(float)
//you can set config targets by starting line with + mark, and can separate guns in one line with ;
//you can set config targets in multiple line
//remember that #defaultsound is handled as one of config target specifier
//and you can have more than one config target section for one gun
//config target specifier will only effect to sound config section on it`s below
//you can make one line to a comment by starting it with //, but you cannot make a line to a comment from middle of it.
//remember adding any white space can cause problem unless its in comment

//this config file doesn`t automatically add files to download table. you need to do that with another plugin
//but it will precache sounds automatically.

//this default config is using hl2`s default bullet nearmiss sound
//and its not so good because these sounds r stereo sound with it`s own direction effect
//however in this default config, it will make different bullet sound by type of bullets
//soundlevel 140 is defined as SNDLEVEL_GUNFIRE in hl2sdk

//this will determind way to handle bulletsound of gun
//you cannot write multiple weapon name in one line for #shotgun defines
//normally, you dont need to edit this section
#shotgun
weapon_m3
weapon_xm1014

//let me use #defaultsound for normal rifles with 5.56mm and 7.62mm bullets
#defaultsound
weapons/fx/nearmiss/bulletltor03.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor04.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor05.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor06.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor07.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor03.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor04.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor05.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor06.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor07.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor03.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor04.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor05.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor06.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor07.wav;140;0.7;105

//here we define bullet sound for guns like glock and usp and shotguns
+weapon_elite;weapon_fiveseven;weapon_glock;weapon_m3
+weapon_mac10;weapon_mp5navy;weapon_p228;weapon_p90;weapon_tmp;weapon_ump45;weapon_usp;weapon_xm1014
weapons/fx/nearmiss/bulletltor10.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor13.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor14.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor10.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor13.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor14.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor10.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor13.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor14.wav;140;0.7;105

//here for the awp, its special
+weapon_awp
weapons/fx/nearmiss/bulletltor09.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor11.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor12.wav;140;0.7;95
weapons/fx/nearmiss/bulletltor09.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor11.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor12.wav;140;0.7;100
weapons/fx/nearmiss/bulletltor09.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor11.wav;140;0.7;105
weapons/fx/nearmiss/bulletltor12.wav;140;0.7;105