//
// Here you can pre-define each prop available to the players and its cost
// Format:
//
// "display"    - This text is what is shown in the menu
//	"cost"  - The cost, in credits, of the prop
//	"model" - The path to the model of the prop (props are available in either the hl2/cstrike directories)
//	"type"  - Optional physics type of the prop, set to prop_physics_override if prop not spawn or if you want that prop have been not breakable
//		  Default value is prop_physics
//

"zprops"
{
	"Filing Cabinet"
	{
		"cost"		"2"
		"model"		"models/props/cs_office/file_cabinet1.mdl"
	}

	"Barrel"
	{
		"cost"		"3"
		"model"		"models/props/de_train/Barrel.mdl"
	}

	"Dryer"
	{
		"cost"		"4"
		"model"		"models/props/cs_militia/dryer.mdl"
	}

	"Wooden Crate"
	{
		"cost"		"5"
		"model"		"models/props_junk/wood_crate001a.mdl"
// Uncomment below line to make this prop have been not breakable
//		"type"		"prop_physics_override"

	}

	"Gas Pump"
	{
		"cost"		"7"
		"model"		"models/props_wasteland/gaspump001a.mdl"
		"type"		"prop_physics_override"
	}

	"Dumpster"
	{
		"cost"		"15"
		"model"		"models/props_junk/TrashDumpster01a.mdl"
		"type"		"prop_physics_override"
	}
}
